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The Only Constant is Change – Brion Stoutarm is Now Andre the Giant

Apparently the real quote is “The only constant in life is change,” and I’m already running asides in the first sentence. One of the greatest aspects of Commander that’s happened since I last posted here was the creation of such sites like Archidekt.com and Moxfield.com. I mean, previously I was keeping track of my deck lists in Google Docs and posting them on here. I once wrote (somewhere) that you don’t need to follow deck lists and you should follow deck skeletons instead, but that was over a decade ago and life has changed. Constantly.

People change too. Luckily, I still believe in deck skeletons but I ironically need deck lists to rip apart so I can see what are its bones to I make my own skeleton. By examining what others have done it gives you the opportunity to see how people think and to open up ideas that you never thought of. Imagine, diversity can be really useful.

There are two dogmatic truths about building a deck in Commander I hold: A) Deck construction at its truest form in this casual format is an expression of it’s creator and pilot and 2) Sometimes a single card change can flip a whole deck construction its head and you’re going in a new direction (this is especially true when new cards are released). Being a tinkerer, I know that decks are never finished. My one quirk is I have always been fascinated by deck evolution; I tried keep track of it for years in Google Sheets (see that post above) and it’s something you can do with the two sites mentioned above. To be honest, I haven’t taken full advantage of it like I ought to and it’s something I should do.

Just add it to my to do list.

This time however, I can examine a deck’s evolution. Change is constant.

Here’s the first decklist for Brion Stoutarm in that Google Docs link (I’m sure no one clicked):

Click image for larger view

(Ignore the basic land arts in all of these, but the rest of the cards should all be the version I had in the deck)

In case you don’t know or forgot what Brion Stoutarm does, here’s a simple reminder (and it’s ok if you don’t know all the cards or Commanders ever printed, it’s gotten so much I can’t keep them all in my head):

For most of this piece we’re going to focus on his two abilities: the Lifelink and the “Fling” effect (which actually comes from Stone Giant but better). You sacrifice a creature at a player, deal damage equal to its power and then you gain that much life. Please remember it doesn’t count as Commander Damage since it’s not from combat.

The one thing that has consistently gotten better over the years with Commander has been the mana base options. The barometer for the quality is easily seen in the Red White combination that Stoutarm is apart of. Sure, sometimes White gets a little ramp if it’s Plains related (as you’ll see in future decks), but it’s the color combination that has benefitted the most since this color combination is the worst (If you’re budget or don’t want to spend the money on rare dual lands, there’s so many to choose from now).

What you see here is how much a Stoutarm deck has grown in 16 years. I’ve never wanted to run the “steal your opponent’s creatures and fling them” aspect of this build since I felt that would make me a large target. No one would want to play their big creatures out and you’d have to do it on your own anyway. Then Vicious Shadows hit the board and everyone wanted to kill me anyway. What you can see here is some attempt at a RW control shell but it’s still Stoutarm flinging Serra Avatar as the kill.

What this does have is a bunch of stuff I was trying to do that kinda makes sense but not really. There’s a small lifegain package here with Bubbling Cauldron and Angelic Accord where you hoped to gain enough life in one turn to throw an Angel to then make another 4/4 angel (something I think is a fine enough play if you can get it going). Then there’s the Firemane Angel/Searing Meditation combo from Ravnica block that’s fun and if you were playing longer game of Commander and it might work out. They aren’t really control elements just fun cute combos that might be better suited for Jumpstart decks.

And when you look at a deck like this, and why decks keep changing: my game play was “I hope this works out.” I set up a half-baked toolbox of creatures to fling, if Stoutarm was on the table, that I hoped it would work out. I cast a Firemane Angel for 6, Fling it for another 1, bring it back to play on my upkeep with another 10 mana (after you gain one life), and Fling it again for 1. Yes, that’s 18 mana for dealing 8 damage and gaining 9.

By Grabthar’s Hammer, what a savings.

There were so many death triggers and ways to get stuff back that’s just way too slow it didn’t do enough. If you’re going for that type of deck, then that’s okay; there is nothing wrong with wanting a slower durdly deck. Your decks don’t have to be all powerful Bracket 4 or 5. None of these lists are really optimized (though I trick myself into thinking they are); I’m running dual lands in here because I have Plains matter cards but they wouldn’t be necessary for most decks.

It’s funny because when you get somewhere you feel like you cracked a deck construction and you believe it’s going to work out so beautifully; then when you look at it later you’re like “of course it didn’t work because of this. I know how to fix it.” It always happens, it will always happen. Constant.

Getting back to Brion, let’s take a look at the list I had before I tore it all down recently.

Click image for larger view

You can see there’s so much going on here. Most likely the biggest improvement to the deck is the addition of more creatures that care about your life total that didn’t exist all those years ago. It’s not just Serra Avatar but Evra, Loxodon Lifechanter and Soul of Eternity. Redundancy is important. Important, redundancy is. Because of the new additions I can focus a little more on the discard package since I don’t need to wait for a big creature to be sacrificed to hit the graveyard to be used with reanimation or Feldon. Serra Avatar has that clause to (rightfully) prevent it from being reanimated and now I can use the alternates as an option opening up more pathways of winning. It’s always fun to run a RW reanimation deck since no one’s really expecting it.

We come up with some of the same issues as before: if Stoutarm isn’t on the battlefield, does the deck work? I’ve had games where all I could do was get him played, only to watch him be destroyed and the deck doesn’t do anything. Obviously that can happen so often, but the format is faster now. I’m not going for a turn 3 kill, that’s not my style with this deck. And powerful cards are powerful if you can get them to do something. There are ideas here and concepts that are touched upon it just doesn’t gel. Mimic Vat‘s great… if I can get a creature to die and not discarded. If I already have a big creature I’m flinging, wouldn’t I want it to be able to get it back with Feldon or Reya Dawnbringer? Sure it’s another just of redundancy but it’s one that’s not compatible here. Hofri Ghostforge has the same issue too, not allowing for reanimation and it has to die to be useful. The exile clause is also why I’m not running Jeska’s Will here, I don’t want the cards exiled, I want them in my graveyard.

The deck still had some of the “durdly” cards that are fun to sacrifice and recur when not on a loop: Wurmcoil Engine and Yosei. Heart-Piercer Manticore is fun, can fling stuff and has Embalm so I can keep using it! If I get Ajani to his ultimate I can get to another Serra Avatar I can fling it my opponent. Are those enough it this day and age of Commander?

Are these good enough when I’m running Game Changer cards?

That might be harsh self criticism, but it’s valid. Screwing around with a casual fling deck hits different if I’m running powerful enough cards that get this deck raised a few tiers. This isn’t the time to talk about play etiquette and the Commander tiers but it’s something to keep in mind while deckbuilding.

So I broke it down. The deck, not me. Nothing was a sacred cow in the deck. If I want to push this a little bit, running Sneak Attack is a good play and not just hoping that maybe someone would play more creatures to load up my Hamletback Goliath. I needed to examine everything. I could run a deck that was slower paced, not as efficient, and something along the older style Battlecruiser Magic Commander used to be, or decide that let’s make this a little more competitive and intriguing. The old decklist didn’t work of course, I know how to fix it this time.

As I was tearing this down and my hair out I keep debating on what I could do to be more RW control, how was I going to delay to get to my fling targets? There’s running pillow fort cards like Ghostly Prison and Magus of the Moat. I’ve got a Peacekeeper lying around I could throw in here. Winter Orb? None of them seemed fun. I was digging through EDHRec, trying to find ideas from other decks that I could ransack their bones and use it to make my skeleton. Red White Commanders are filled with attack triggers or Auras and Equipment and attacking, and attacking and artifacts…

Everything changed when I came across Phlage.

Like, I knew of this card, but I wasn’t really captivated with it. Yeah, a Lightning Helix is cool and all, I have Helix in my deck, but Phlage didn’t seem exciting. Then I saw what decks were doing with it. White has dug this corner in the color pie where it can reanimate creatures but only if they cost 3 or less. There are plenty of spells and abilities that bring back a creature with mana value 3 or less. And thanks to timing rules a player can put the escape sacrifice trigger on the stack, fling it with Stoutarm, and it will work.

Oh.

Brion Stoutarm almost pivoted to a Phlage deck.

What this did though is change the deck to be in a completely different direction. I knew what I had in the mid part of the game. Yes, I know that Phlage isn’t my Commander, it isn’t going to be guaranteed during my game and yes I know I’m not running any full combos with it. It made me revaluate what I could do with the mid game where I was “stalling” to put out my bigger threats.

Here’s the updated list I’m going to take to CommanderFest SeattleTacoma.

Click image for larger view

If you click the link above you’ll see may “maybeboard” where it includes everything I threw my deck in there and other cards I was considering.

Reya out; Celestine, the Living Saint in. I don’t get the guaranteed of any creature during my upkeep, but I get a combo with Peace of Mind and Phlage/Loran/Claim Jumper/Magus of the Wheel/Haliya etc. at the end of every turn. I do have the one infinite combo of Kiki-Jiki and Zealous Conscripts but they can both be used for other parts of the deck and be a “pulled in case of emergency” lever. Gone is a bunch of the over-costed reanimate in White but more effects that help when Stoutarm triggers.

And to the keen eye in there, you’ll notice a whole Sunforger package. That’s the toolbox I should have been running in the first place instead of waiting for my creatures on board to hopefully be tossed. It’s the RW control I’ve been looking for. Is this the solution that I’m looking for? It doesn’t hurt to try. Trying to find cards in that package wasn’t hard though I do want to point out that Worthy Cause is a nice fit this deck. It doesn’t see enough play according to EDHRec. Another small change is Chandra’s Ignition instead of an Akroma’s Vengeance: if I kill the other players then it will kill the artifacts and enchantments as well. Again, a change of the philosophy of how the deck works by killing multiple opponents at once.

It’s not only new cards that can shape a deck it’s a new perspective on how to pilot the darn thing. Learning what another deck does and deconstructing it allowed me to decide what was important here. Seeing that Phlage had a bunch of midgame tricks made me think differently about my midgame. How this deck looks now is less reliant on Stoutarm and, most importantly, I can keep him in the Command Zone until it’s ready to do something. It will take some games to figure out what I should do in certain situations and I know there will be cards that I thought were absolute hits until they don’t do anything.

But as of now, surely I’ve fixed it.

This deck has changed quite a bit over the years. These aren’t all the changes in the deck, we’re only visiting three points in time. Even now it has much of the same bones, the heart, the intent, but the way it looks and feels is completely different than it used to. And that’s good. That’s change.

And it will change again.

(If you’re wondering if I’m back, I don’t know. I should clean up the blog, make it easier to find stuff and at least update the banned list. Add it all to my list. I have been writing but it’s been for personal projects and nothing I’m ready to share publicly yet. I’ve been wanting to peek my head back in here and on MTGColorPie.com for a while and it took a nudge from someone to do it. I was updating my decks for CommandFest SeattleTacoma and decided to write this out. I am planning on going during the weekend but I won’t jinx anything. If you want, you can find me on BlueSky. Bullying me to write more may or may not work. We’ll see.

But in the meantime, rest well and dream of large women.)


The 2016 Commander Oscar Winners

Oscar HeadLate last week, I threw out the nominations for the first annual Commander Oscars. I received a great deal of interest and now I can share those results. On social media I was asked several questions and why X card was snubbed. I’ll detail the answers as we go along.

First, I pulled information from EDHRec.com, a fantastic Commander resource where you can see information about what other people have put in their Commander decks. It was a judgment call from across the varies sets (cards from older sets have had more time to be used in more decks), but I tried to grab what I believed were the most used cards for each subsection. If you disagree, you can submit your own decks to EDHRec (which I suggest you do), but I feel as if it was seeing play in decks people are putting online then it must be good. It’s not an exact science, but neither are the Oscars.

Speaking of the Oscars, /u/ayjel89 suggested it should be named like the “Solies” for Sol Ring or off of some other well known Commander cards. Since this project was a success and I’m going to do more build up for next year, a real name should be used. I’m open for suggestions but I won’t look into next year until the next Oscar nominations. But a new award name will be chosen.

No one voted for the winner 100% of the time. The closet were five entrants that voted for the winner 81.9% of the time (Nine out of Eleven times). Zach from Twitter, Riley, Shai and Mark from Reddit and Brandon from Facebook. Be proud.

And now, the winners:

Set Design: Best Land
Blighted Woodland – Battle for Zendikar
Commander Beacon – Commander 2015
Haven of the Spirit Dragon – Dragons of Tarkir
Mage-Ring Network – Magic Origins
Shrine of the Forsaken Gods – Battle for Zendikar

Wastes/Mirrorpool were released in 2016 (strong shots for their nominations next year), and I tried to keep off mirror cycles (the Tango lands). The Blighted cycle was different enough.

Winner: Commander Beacon – Commander 2015

Achievement in Colorless Cards
Conduit of Ruin – Battle for Zendikar
Scour from Existence – Battle for Zendikar
Ugin, the Spirit Dragon – Fate Reforged
Ulamog, the Ceaseless Hunger – Battle for Zendikar
Void Winnower – Battle for Zendikar

Winner: Ugin, the Spirit Dragon – Fate Reforged

Art Direction: Best New Art on a Non-Standard Reprint
Boros Signet – Commander 2015
Decree of Justice – Duel Decks: Elspeth vs Kiora
Kiora, the Crashing Wave – Duel Decks: Elspeth vs Kiora
Primal Command – Duel Decks: Zendikar vs Eldrazi
Vendilion Clique – Modern Masters 2015

This was the closest race by far; out of 432 votes, only 25 separated first and second place. The biggest snub in this category was Mother of Runes from Duel Decks: Elspeth vs. Kiora. This was the only purely subjective category and you can certainly get mad at me for not including this art. Maybe because I’ve playing longer than the original art has been printed, but I didn’t like the new art. Would it have won? That’s a great debate.

Winner: Vendilion Clique – Modern Masters 2015

Best White Card
Anafenza, Kin-Tree Spirit – Dragons of Tarkir
Emeria Shepherd – Battle for Zendikar
Grasp of Fate – Commander 2015
Monastery Mentor – Fate Reforged
Tragic Arrogance – Magic Origins

Winner: Monastery Mentor – Fate Reforged

Best Blue Card
Clone Legion – Dragons of Tarkir
Mystic Confluence – Commander 2015
Reality Shift – Fate Reforged
Supplant Form – Fate Reforged
Ugin’s Insight – Battle for Zendikar

This really wasn’t Blue’s year for Commander. Clever Impersonator might have challenged the winner for this one. This was by far the most lopsided of all the categories.

Winner: Mystic Confluence – Commander 2015

Best Black Card
Crux of Fate – Fate Reforged
Dark Petition – Magic Origins
Ob Nixilis Reignited – Battle for Zendikar
Sidisi, Undead Vizier – Dragons of Tarkir
Zulaport Cutthroat – Battle for Zendikar

This had the most debate online. There was a group of players trying to decide between Dark Petition and Sidisi, Undead Vizier. Early on it was pretty even until the winner pulled away. Originally I had left off Legendary Creatures from colors that weren’t nominated as Commanders, but revisited it when I looked at how many people put Sidisi in their decks. Am I glad I did.

Winner: Sidisi, Undead Vizier – Dragons of Tarkir

Best Red Card
Flameshadow Conjuring – Magic Origins
Impact Tremors – Dragons of Tarkir
Outpost Siege – Fate Reforged
Mizzix’s Mastery – Commander 2015
Mob Rule – Fate Reforged

Winner: Mizzix’s Mastery – Commander 2015

Best Green Card
Evolutionary Leap – Magic Origins
Greenwarden of Murasa – Battle for Zendikar
Nissa, Vastwood Seer//Nissa Sage Animist – Magic Origins
Pathbreaker Ibex – Commander 2015
Shamanic Revelation – Fate Reforged

Green is the weirdest category for me this year. When I finally decided to allow Legendary Creatures, it knocked off what I was surprised for most used Green card: Shaman of Forgotten Ways. This was a judgment call that I didn’t think people wanted that effect because I didn’t think it was going to win. In fact, the card I thought was going to win because it was used in the most amount of decks, Shamanic Revelation, came in dead last. No one complained about Shaman missing though. Let me know if you did, then I can reevaluate my process for next year.

Winner: Evolutionary Leap – Magic Origins

From the Vault Lifetime Achievement Award
Akroma, Angel of Wrath

Every once in the while the Oscars give out a Lifetime Achievement Award for someone who never received an Oscar but their body of work is great enough for one. For the first year, I’m giving it to Akroma, Angel of Wrath. Akroma, for the longest time, was considered to be one of the best creatures in Magic. She was used in Vintage Oath decks, reanimator, anything that just needed a huge beat stick. When you have that many keywords on your card you’re going to gain a following. She won the mysterious 64 Legend Bracket DailyMTG hosted 10 years ago and I feel she would still do well if they held one today. She was the poster child for the Time Spiral Timeshifted sheet. When From the Vault: Angels was announced, she was basically a shoo-in. Printed in Legions, Time Spiral (Timeshifted sheet), Duel Decks: Divine vs Demonic, and From the Vault: Angels, Akroma hasn’t been resting, nor has she been dealing mercy for over 12 years. A huge contingent of fans, Akroma deserves this award.

Best Muilticolor Card
Bring to Light – Battle for Zendikar
Kiora, Master of the Depths – Battle for Zendikar
Narset Transcendent – Dragons of Tarkir
Savage Ventmaw – Dragons of Tarkir
Sire of Stagnation – Battle for Zendikar

All of the Devoid cards were considered for the mana symbols in their mana cost because they could only see play in those decks. Talk to the Rules Committee if you want that rule changed. This explains Sire of Stagnation’s spot on here even though it’s a “colorless” card. In the end, it didn’t matter.

Winner: Bring to Light – Battle for Zendikar

Prop Design: Best Artifact
Alahammarret’s Archive – Magic Origins
Blade of Selves – Commander 2015
Hedron Archive – Battle for Zendikar
Hero’s Blade – Fate Reforged
Sword of the Aminist – Magic Origins

The most commonly used Artifact in Commander 2015 is left off this list. Why? Because I just didn’t think anyone would vote for Thought Vessel. According to EDHRec, it’s used in more than 3 times more decks that Blade of Selves, but there’s five times more Thought Vessels than Blade of Selves. This one was close for a while until the winner pulled out an easy win.

Winner: Blade of Selves – Commander 2015

Best Legendary Creature as a Commander
Alesha, Who Smiles at Death – Fate Reforged
Ezuri, Claw of Progress – Commander 2015
Omnath, Locus of Rage – Battle for Zendikar
Meren of Clan Net Toth – Commander 2015
Tasigur, the Golden Fang – Fate Reforged

The second biggest snub was leaving off Mixx of the Izamgnus. I know Izzet players love the little Goblin Wizard but I couldn’t justify putting it on there when four other Legends from the same set had more decks (Meren, Ezuri, Karlov and Daxos). I explained that it was like Ex Machina being left off the Best Picture list this year (One of the best Sci-Fi I’ve seen in a long time). Does this mean I open up the biggest and most important category to more Legendary Creatures like the Academy does for Best Picture? Let me know, because this is one that I’m okay with opening up to more options; however, it will dilute voting if there’s too many choices to people to make.

Winner: Meren of Clan Net Toth – Commander 2015

And there you have it.

I want to thank to everyone who voted, all 441 of you. Without you, this wouldn’t have been possible. I would also like to say congrats to Jeremy on Twitter for winning the Original Magic Art Tokens. I’ll be contacting you on Twitter.

Agree? Disagree? Voice your opinion on Social Media, right here on the comments, or even at me on Twitter (@MTGColorpie – #CMDROscars). I’ll be tweeting more information about the ballot there over the next few days.


The Complete Commander – Designing Commander

Complete Commander - CoverAuthor’s Note: Some of you don’t know this if you don’t follow me on Twitter or have read MTGColorPie.com. My daughter that was born 15 weeks early right before Thanksgiving so my attention turned to her and away from Magic (and especially from blogging) for a while. Luckily, is doing fantastic now. She’s still in the NICU and will be until sometime in March; she’s only 8 weeks old. Catherine is now over 3 pounds, which is up dramatically from her birth weight of 1 pound 5 oz. All she needs is more time and to gain more weight, but we’re on the right track. I’ll start posting on both sites again (because I didn’t want to just restart this blog for one post again), but it’ll be sparingly for a while. I wanted to tell you Commander fans about this as well which is why I crossed posted this post.

The exciting news coming out today is the release of Bennie Smith’s new Commander eBook: The Complete Commander. I was able to get an early copy of it, and it’s fantastic. If love Commander or want to get started, get this book. Bennie and MJ Scott did a wonderful job putting the book together and with all of the artwork from James Arnold (that awesome artwork you see on GatheringMagic.com) it just blows you away.

Do I want a hardcover of this book? Yes please.

What Bennie and MJ have done is gathered a ton of Commander related content and jammed it into this book. You want sample decklists? Done. How about strategy? In here too. Commander Deckbuilding 101? Got you covered. Maybe a little short story fiction? Right there with you. A glossary and a list of Commander staples? Yes, this book has everything.

And it’s $10. $10? That’s less than a booster draft. It’s criminal of you not to own it at that price.

But it’s not just Bennie’s words in this ebook. Just as Commander is a community format, this is a community book. There are a ton of players who have written in with their favorite Commander moments. Other members of the Commander community have written short stories, just like Star City Game’s Vorthos expert John Dale Beety. Gathering Magic’s Content Editor and Daily MTG’s Command Tower author Adam Styborski wrote the introduction. Level Five judge and “Godfather” of Commander Sheldon Menery wrote the foreward.

Oh, I wrote something as well.

To MTGColorPie.com to continue reading…


Paying Two More Mana – Yes, I’m Back

In Every Commander Deck

Paying Two More Mana – Yes, I’m Back

I did decide to play the two extra mana to recast myself for resuming this blog. Most of you don’t really need a reason, and that’s fine. I’ve done some growing up since a few months ago (the list time I wrote here) and I would just like to say a few words and let you get ready for Monday.

No, I’m not leaving GatheringMagic.com (Formally ManaNation.com). In fact, let me be the first to tell you that I’m no longer going to be published on Mondays. Trick (My main editor and head honcho over at GM) is actually moving me to Thursdays; Monday will be my last Monday there. I would really encourage you to check it out as there is a pretty neat surprise. Does it have to do with the upcoming Commander product? It just might.

But starting this blog up again I can do some silly and fun things that I couldn’t do over at GM. It’s not that Trick is mean or anything, but I bet he would’ve been less than amused at my foils piece that I did Wednesday without some writing to go along with it. Yes, I will do some small stuff like that and some extra notes about what I’ve written about over on GM. No matter what I write, and how long I’m given, I always think of stuff to add later, and this will be a perfect spot.

Continue reading


Big Surprise Time – I’m Writing for ManaNation

Yes readers, I am now a published writer on one of the big Magic sites. Huzzah! Right?

I’ll answer a few questions that you may have. Yes, you in the back.

Is this the end of 99EDH?

No, it’s not. I’m still going to write here now that I’ve more of a set schedule (more on that in a minute). I’m currently working on editing the SOM EDH review that Derfington wrote and that will be up Monday or Tuesday. Seriously, I’ve blocked time off and everything to finish it. PLUS, several submitted posts that people have sent in will finally see the day of light.

Trick (who’s the main editor at ManaNation.com), wants me to write the same stuff that you’d see here. There will be some more stuff on 99EDH that won’t appear on ManaNation simply because I don’t think that they’re long enough to be an article worthy length. Think “How to Non-Lethally Get Rid of a General” and its ilk.

While this does change some of the ideas I wanted to do with 99EDH, maybe I’ll just get to them in a little while.

How does this benefit me (the reader)?

Very good question. What you’ll get is a weekly column by me. Yes, no longer waiting to see if I post something every few weeks as been the case lately. By having someone to report to that hold me accountable, I will have to meet a deadline. It’s not like the guilt of you guys leaving me comments asking me when the next post wasn’t helping; I had to fit it into my life when I could (You’ll see a post about that on MTGCP this week, hopefully). This way, it forces me into writing it for you. It’s like when you have a personal trainer, you need someone to help push you. Trick is going to do the same thing for me.

Every Monday, when you head into another awful workweek, you can sit down at your office and read a new post of mine.  No more complaining, you’ll just get it. Awesome, right?

You’ll see the intro paragraphs here, like you normally would. But, if you want to read the rest of it, you’re gonna have to head over to ManaNation.com. I can’t post the whole thing over here for obvious reasons.

Bonus: Since I love you guys so much, you can help dictate what you want written over there. While I have some ideas, you’re free to suggest some here. If there’s something you would like tackled that you haven’t read before, suggest it. I’ve been meaning to talk about a 1v1 banned list, multi-player politics, etc. I’m not saying you didn’t have an ear before, but now you can suggest stuff and see your name in a big time Magic site.

As always, you can e-mail me (mtgcolorpie_AT_GMAIL_DOT_COM) or find me on twitter (@mtgcolorpie). I’m always open to your feedback.

So, now we’ll get back to some regular posting. I know you’ve missed it; I’ve missed it too. You guys have certainly grown on me. After all, last week was the 1 year anniversary of 99EDH and we didn’t celebrate it. But we’ll get back to normal around here soon enough.


The Inside Outside World of 99EDH

Hey everyone.

Yes, I know that 99EDH hasn’t been updated in a while. I can’t apologize enough for that. Like everything, things got busy, posts were half written and life happened. Let me tell you this: something exciting is going to happen soon. I can’t let it out of the bag just yet, but I think you’ll be happy with the results.

As for new content, Derfington has stepped in and written the Scars of Mirrodin EDH review that I’m currently editing and adding my own thoughts. If I don’t get it up tonight, it will be up Wednesday or Thursday (due to real life events that you know if you read mtgcolorpie.com).

So, please just hold tight a little longer. I promise it will be worth it.

– Robby


Competitive Casual – Mama Said Knock You Out

With a face only a mother could love. Wait...

Editor’s Note: It’s the time again. Fan favorite Jake Kessler is back once again with a new EDH post. This was originally seen on the highly recommended Magic Deck Vortex and on Jake’s on blog, Competitive Casual, and is being published here with permission from both of them. I kept wanting to write the title as Mana Said Knock You Out.

I have a few EDH decks together at any given time; I think at present I have about five or six. This time, my general is a real mother.

I’m certainly not the only person ever to make a Wort deck, and there are several clear directions a deck builder might run with her. But let’s do something a little differently for this article. Rather than break down the deck, let’s first break down the general.

So what sort of card, exactly, is Wort the Raidmother?

#1 – She’s a Mirari

Perhaps the flashiest aspect of Wort is her conspire ability. Players have always been excited by opportunities to copy spells, from Fork in Alpha all the way up to Echo Mage in Rise of the Eldrazi. This is especially true in EDH, where longer games and multiple opponents mean really big spells have the potential to be truly powerful.

Continue reading


June 2010 EDH Bannings

Gone, Baby, Gone

Oh, some changes that people were clamming for happened. Let’s get right down to them:

Refellos, Llanowar Emissary – BANNED AS A GENERAL

Channel – BANNED

Staff of Domination – BANNED

Tolarian Academy – BANNED

From the Official EDH Website:

It’s clear that especially in the post-Eldrazi world, super-fast, super-reliable early mana production is dangerous to the format. Rofellos, Channel, and Tolarian Academy have all demonstrated they can do this with quite a bit of ease.

Unbanning Rofellos as a General was a year-long experiment that didn’t pan out. We had hoped it would lead to a spate of fun-and-full-of-fat decks, but that wasn’t the case. First- or second-turn Channel into Emrakul or similar things are simply negatively format-warping. Tolarian Academy, while not quite as explosive as the Rofellos and Channel, fuels easy early-game super-production of mana.

We’ve had our eyes on Staff of Domination for a long, long time, and were hoping that someone would find uses for it that didn’t include the term ‘degenerate.’ That hope proved fruitless. Strangely enough, it’s the first and cheapest activation that has proved the most troublesome.

The watchword of the Rule’s Committee’s vision of the format is ‘interactive.’ We’d like to foster an environment where ridiculous things happen, but that everyone playing has a chance to do them. Early, reliable, hyper-production of mana often leads to a single player playing by himself and others watching, and that’s not what we want for EDH.

My Thoughts:

They’re absolutely right.

With the creation of the Eldrazi, getting easy mana to cast these big beasts early did hurt games, but you had to do it in order to keep up with the Jones’. While I’m sad that Channel has now got to go ruining my Verdeloth deck (is it time to take it apart now?), I see why it has to go. I was wondering why it was still left in the format but now it’s gone. The Refellos experiment was going okayish until Eldrazi came out and I’m surprised it took this long to see Academy axed. Staff of Domination never was used in a casual sense but always a degenerate combo one. None of these changes is a bad move.

These bannings take effect June 20th. Changes to the Banned List have been made.


Building a 5-Color Mana Base on a Budget

This article actually has nothing to do with Cromat.

So I had a dream about Cromat one night. Its awkward, bulbous head peered out of its card’s gold frame and, with its mournful eyes and undersized fairy wings, wailed, “Why does no one play me in EDH? I’d be a great general!”

I didn’t have the heart to tell Cromat that Progenitus could knock the snot out of him any day of the week. But I like a good underdog story, so I decided to join his corner. “You’re gonna be a contender, Crome-Dome,” I assured the giant, bulb-headed, wussy-winged wurm-thing. “I’ll turn you into a champ!”

(Normally I dream about being Batman, so I consider this experience entirely grounded and ordinary.)

This ephemeral journey into the depths of my unconscious produced a spark of inspiration to create my first 5-color EDH deck. I found two main challenges in building a successful rainbow deck: forming a cohesive strategy, and building a proper, consistent mana base. This article was originally going to talk about my strategy for Cromat, but I didn’t think it would be as original or insightful as talking about building a mana base for a 5-color deck.

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Guest Post: Competitive Casual – Fear the Reaper

Needs more Cowbell

Editor’s Note: Jake from Competitive Casual has graciously allowed 99EDH to repost another one of his EDH articles. After a little formatting to get the article to fit this blog, it’s up. Enjoy! (And, since I love UGMadness.net so much, my favorite Reaper King related comic.)

This deck is my first five-color deck I can remember making, and certainly my first in EDH. I’ll explain what the deck is trying to do and the different types of cards I’ve chosen to include in a minute, but first go ahead and check this bad boy out…

Now, Wizards of the Coast has printed quite a few five-color legendary creatures over the years: Karona, False God; Horde of Notions; Child of Alara; even Scion of the Ur-Dragon. Any of these would have made fine Generals for this deck, and allowed me to use any color of cards that I wanted. So why Reaper King?

Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.

Well, the reason I chose the hulking Scarecrow lord rather than any of these other fine gentlemen (or gentle-women… wasn’t trying to exclude you, Karona) may not be what you think. It really boils down to this card, a little-used mythic rare from Alara Reborn:

Explosions!

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