Category Archives: Deck Skeleton

Deck Skeleton – Verdeloth the Ancient

Verdeloth the Ancient

Get off my lawn!

Green card draw. That’s a funny concept, right? I mean, if there was going to be a color that was good at drawing, wouldn’t it be Blue?

Well, you’ll find out today that Green isn’t all that bad at drawing either. And when people see you pull this off, they’ll laugh and cheer you on (hopefully). I’ve got friends who see when they have a choice of EDH decks to choose from for me to play, this is the most commonly picked. It doesn’t always have the best defenses, nor does lock an opponent out of the game. As long as you don’t abuse it, nor take five minute turns (yes, that’s possible in a Mono-Green EDH deck), people will want to you play this as well.

This deck has one of the most powerful cards ever that isn’t banned in EDH; infact, this is the only deck I’ve seen it in (it’s not an artifact nor a land, discuss), and it can only really go in this deck. Thanks to the way this format is set up it’s ripe for doing whatever we want. Really, it’s absurd.

Without furter ago, let’s get cracking. The Oracle updated Verdeloth’s text box with fancy new text, including the awesome line “if it was kicked.” Let’s see the “official” text:

Kicker X (You may pay an additional X as you cast this spell.)
Other Treefolk creatures and Saproling creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 Saproling creature tokens onto the battlefield.

Does that mean we get to build a Treefolk/Saproling EDH deck? Of course it does. Today, we’re going to build a fun semi-casual EDH deck that people can appreciate. It isn’t as finely tuned as it could be to become really good (hint: you drop the Treefolk theme), but I decided that it wouldn’t be as fun. EDH is a fun format and I wanted to play Treefolk. Why shouldn’t I?

And if you haven’t figured out the awesome totally “hyped-up yes it’s really that good I’m not exaggerating” card by now, you’re in for a huge shock. No, it’s not a Legend that tons of people want banned as a general again (though he is in the deck, but without his weapon of choice). To the tech! Continue reading

Deck Skeleton – Uril the Miststalker – Auras

Uril the Miststalker

Miststalker? I hardly know her...

In “Deck Skeleton,” we take a look at what would be a good start to build a deck around a certain General. Now with some Generals it will be more obvious then others to build around a deck around, but this is just one way to do it. Please remember that EDH decks are your creation; there is no Pro Tour where you have to practice for where you have to follow the decklist exactly. If you don’t like the card choices, change what fits to your play style.

Now, on to the deck. I’ve got a Uril, the Miststalker deck that I want to remake, so this is a great opportunity. The deck was acting fine but it wasn’t running amazingly well. People on twitter were saying that they love their EDH deck to be built around the General (quick rules primer if you don’t know what I’m talking about) and Uril is one of the better ones to do this with. If you’re starting out or looking for a fun yet powerful General, take a look at Uril; he’s cheap (money-wise) and it’s easy enough to get started with him. Since we want to work with Uril let’s see what he does:

Uril, the Miststalker can’t be the target of spells or abilities your opponent’s control
Uril gets +2/+2 for each aura attached to it.

Two things, both powerful. The first is “Troll-shroud” named after “Troll Ascetic.” One of the most common ways people control generals is by casting spells such as Condemn, Dupilcant, and bouncing effects but luckily they won’t be able to be used on this guy. Second, you won’t get card disadvantage when you play auras so feel free to play them on him. We’ve now got our theme: play auras and swing with Uril. (Thumbs up) Continue reading