With a face only a mother could love. Wait...
Editor’s Note: It’s the time again. Fan favorite Jake Kessler is back once again with a new EDH post. This was originally seen on the highly recommended Magic Deck Vortex and on Jake’s on blog, Competitive Casual, and is being published here with permission from both of them. I kept wanting to write the title as Mana Said Knock You Out.
I have a few EDH decks together at any given time; I think at present I have about five or six. This time, my general is a real mother.
I’m certainly not the only person ever to make a Wort deck, and there are several clear directions a deck builder might run with her. But let’s do something a little differently for this article. Rather than break down the deck, let’s first break down the general.
So what sort of card, exactly, is Wort the Raidmother?
#1 – She’s a Mirari
Perhaps the flashiest aspect of Wort is her conspire ability. Players have always been excited by opportunities to copy spells, from Fork in Alpha all the way up to Echo Mage in Rise of the Eldrazi. This is especially true in EDH, where longer games and multiple opponents mean really big spells have the potential to be truly powerful.
Needs more Cowbell
Editor’s Note: Jake from Competitive Casual has graciously allowed 99EDH to repost another one of his EDH articles. After a little formatting to get the article to fit this blog, it’s up. Enjoy! (And, since I love UGMadness.net so much, my favorite Reaper King related comic.)
This deck is my first five-color deck I can remember making, and certainly my first in EDH. I’ll explain what the deck is trying to do and the different types of cards I’ve chosen to include in a minute, but first go ahead and check this bad boy out…
Now, Wizards of the Coast has printed quite a few five-color legendary creatures over the years: Karona, False God; Horde of Notions; Child of Alara; even Scion of the Ur-Dragon. Any of these would have made fine Generals for this deck, and allowed me to use any color of cards that I wanted. So why Reaper King?
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
Well, the reason I chose the hulking Scarecrow lord rather than any of these other fine gentlemen (or gentle-women… wasn’t trying to exclude you, Karona) may not be what you think. It really boils down to this card, a little-used mythic rare from Alara Reborn:
Celing Dragon is watching you...
I’ve been dabbling in EDH for awhile now; my friend Shawn got me into it towards the end of the summer as a less costly way than Standard to approach Magic players in a new city where I had few friends and needed a way to meet people. Although I’ve built a few decks in that time, my favorite general to work around has definitely been Teneb, the Harvester from Planar Chaos‘s cycle of alternate wedge-colored “younger dragon legends”. Teneb hits a lot of my favorites as a deckbuilder: he’s a strong enough beatstick for multiplayer, he puts me in colors I enjoy playing, he’s reanimation… and he’s three colors. You may not know this about me, but my favorite color of Magic is gold. (The last sixteen months playing with Alara block have been a lot of fun for me.)
I’m going to break my deck down into sections so I can talk about different aspects of it and how I went about designing them. Hopefully, that will be more effective than just dumping the whole list on you and rambling about a handful of random cards.
Whenever Teneb, the harvester deals combat damage to a player, you may pay 2B. If you do, put target creature card in a graveyard onto the battlefield under your control.
Let’s have a look, shall we?