Category Archives: EDH

The Only Constant is Change – Brion Stoutarm is Now Andre the Giant

Apparently the real quote is “The only constant in life is change,” and I’m already running asides in the first sentence. One of the greatest aspects of Commander that’s happened since I last posted here was the creation of such sites like Archidekt.com and Moxfield.com. I mean, previously I was keeping track of my deck lists in Google Docs and posting them on here. I once wrote (somewhere) that you don’t need to follow deck lists and you should follow deck skeletons instead, but that was over a decade ago and life has changed. Constantly.

People change too. Luckily, I still believe in deck skeletons but I ironically need deck lists to rip apart so I can see what are its bones to I make my own skeleton. By examining what others have done it gives you the opportunity to see how people think and to open up ideas that you never thought of. Imagine, diversity can be really useful.

There are two dogmatic truths about building a deck in Commander I hold: A) Deck construction at its truest form in this casual format is an expression of it’s creator and pilot and 2) Sometimes a single card change can flip a whole deck construction its head and you’re going in a new direction (this is especially true when new cards are released). Being a tinkerer, I know that decks are never finished. My one quirk is I have always been fascinated by deck evolution; I tried keep track of it for years in Google Sheets (see that post above) and it’s something you can do with the two sites mentioned above. To be honest, I haven’t taken full advantage of it like I ought to and it’s something I should do.

Just add it to my to do list.

This time however, I can examine a deck’s evolution. Change is constant.

Here’s the first decklist for Brion Stoutarm in that Google Docs link (I’m sure no one clicked):

Click image for larger view

(Ignore the basic land arts in all of these, but the rest of the cards should all be the version I had in the deck)

In case you don’t know or forgot what Brion Stoutarm does, here’s a simple reminder (and it’s ok if you don’t know all the cards or Commanders ever printed, it’s gotten so much I can’t keep them all in my head):

For most of this piece we’re going to focus on his two abilities: the Lifelink and the “Fling” effect (which actually comes from Stone Giant but better). You sacrifice a creature at a player, deal damage equal to its power and then you gain that much life. Please remember it doesn’t count as Commander Damage since it’s not from combat.

The one thing that has consistently gotten better over the years with Commander has been the mana base options. The barometer for the quality is easily seen in the Red White combination that Stoutarm is apart of. Sure, sometimes White gets a little ramp if it’s Plains related (as you’ll see in future decks), but it’s the color combination that has benefitted the most since this color combination is the worst (If you’re budget or don’t want to spend the money on rare dual lands, there’s so many to choose from now).

What you see here is how much a Stoutarm deck has grown in 16 years. I’ve never wanted to run the “steal your opponent’s creatures and fling them” aspect of this build since I felt that would make me a large target. No one would want to play their big creatures out and you’d have to do it on your own anyway. Then Vicious Shadows hit the board and everyone wanted to kill me anyway. What you can see here is some attempt at a RW control shell but it’s still Stoutarm flinging Serra Avatar as the kill.

What this does have is a bunch of stuff I was trying to do that kinda makes sense but not really. There’s a small lifegain package here with Bubbling Cauldron and Angelic Accord where you hoped to gain enough life in one turn to throw an Angel to then make another 4/4 angel (something I think is a fine enough play if you can get it going). Then there’s the Firemane Angel/Searing Meditation combo from Ravnica block that’s fun and if you were playing longer game of Commander and it might work out. They aren’t really control elements just fun cute combos that might be better suited for Jumpstart decks.

And when you look at a deck like this, and why decks keep changing: my game play was “I hope this works out.” I set up a half-baked toolbox of creatures to fling, if Stoutarm was on the table, that I hoped it would work out. I cast a Firemane Angel for 6, Fling it for another 1, bring it back to play on my upkeep with another 10 mana (after you gain one life), and Fling it again for 1. Yes, that’s 18 mana for dealing 8 damage and gaining 9.

By Grabthar’s Hammer, what a savings.

There were so many death triggers and ways to get stuff back that’s just way too slow it didn’t do enough. If you’re going for that type of deck, then that’s okay; there is nothing wrong with wanting a slower durdly deck. Your decks don’t have to be all powerful Bracket 4 or 5. None of these lists are really optimized (though I trick myself into thinking they are); I’m running dual lands in here because I have Plains matter cards but they wouldn’t be necessary for most decks.

It’s funny because when you get somewhere you feel like you cracked a deck construction and you believe it’s going to work out so beautifully; then when you look at it later you’re like “of course it didn’t work because of this. I know how to fix it.” It always happens, it will always happen. Constant.

Getting back to Brion, let’s take a look at the list I had before I tore it all down recently.

Click image for larger view

You can see there’s so much going on here. Most likely the biggest improvement to the deck is the addition of more creatures that care about your life total that didn’t exist all those years ago. It’s not just Serra Avatar but Evra, Loxodon Lifechanter and Soul of Eternity. Redundancy is important. Important, redundancy is. Because of the new additions I can focus a little more on the discard package since I don’t need to wait for a big creature to be sacrificed to hit the graveyard to be used with reanimation or Feldon. Serra Avatar has that clause to (rightfully) prevent it from being reanimated and now I can use the alternates as an option opening up more pathways of winning. It’s always fun to run a RW reanimation deck since no one’s really expecting it.

We come up with some of the same issues as before: if Stoutarm isn’t on the battlefield, does the deck work? I’ve had games where all I could do was get him played, only to watch him be destroyed and the deck doesn’t do anything. Obviously that can happen so often, but the format is faster now. I’m not going for a turn 3 kill, that’s not my style with this deck. And powerful cards are powerful if you can get them to do something. There are ideas here and concepts that are touched upon it just doesn’t gel. Mimic Vat‘s great… if I can get a creature to die and not discarded. If I already have a big creature I’m flinging, wouldn’t I want it to be able to get it back with Feldon or Reya Dawnbringer? Sure it’s another just of redundancy but it’s one that’s not compatible here. Hofri Ghostforge has the same issue too, not allowing for reanimation and it has to die to be useful. The exile clause is also why I’m not running Jeska’s Will here, I don’t want the cards exiled, I want them in my graveyard.

The deck still had some of the “durdly” cards that are fun to sacrifice and recur when not on a loop: Wurmcoil Engine and Yosei. Heart-Piercer Manticore is fun, can fling stuff and has Embalm so I can keep using it! If I get Ajani to his ultimate I can get to another Serra Avatar I can fling it my opponent. Are those enough it this day and age of Commander?

Are these good enough when I’m running Game Changer cards?

That might be harsh self criticism, but it’s valid. Screwing around with a casual fling deck hits different if I’m running powerful enough cards that get this deck raised a few tiers. This isn’t the time to talk about play etiquette and the Commander tiers but it’s something to keep in mind while deckbuilding.

So I broke it down. The deck, not me. Nothing was a sacred cow in the deck. If I want to push this a little bit, running Sneak Attack is a good play and not just hoping that maybe someone would play more creatures to load up my Hamletback Goliath. I needed to examine everything. I could run a deck that was slower paced, not as efficient, and something along the older style Battlecruiser Magic Commander used to be, or decide that let’s make this a little more competitive and intriguing. The old decklist didn’t work of course, I know how to fix it this time.

As I was tearing this down and my hair out I keep debating on what I could do to be more RW control, how was I going to delay to get to my fling targets? There’s running pillow fort cards like Ghostly Prison and Magus of the Moat. I’ve got a Peacekeeper lying around I could throw in here. Winter Orb? None of them seemed fun. I was digging through EDHRec, trying to find ideas from other decks that I could ransack their bones and use it to make my skeleton. Red White Commanders are filled with attack triggers or Auras and Equipment and attacking, and attacking and artifacts…

Everything changed when I came across Phlage.

Like, I knew of this card, but I wasn’t really captivated with it. Yeah, a Lightning Helix is cool and all, I have Helix in my deck, but Phlage didn’t seem exciting. Then I saw what decks were doing with it. White has dug this corner in the color pie where it can reanimate creatures but only if they cost 3 or less. There are plenty of spells and abilities that bring back a creature with mana value 3 or less. And thanks to timing rules a player can put the escape sacrifice trigger on the stack, fling it with Stoutarm, and it will work.

Oh.

Brion Stoutarm almost pivoted to a Phlage deck.

What this did though is change the deck to be in a completely different direction. I knew what I had in the mid part of the game. Yes, I know that Phlage isn’t my Commander, it isn’t going to be guaranteed during my game and yes I know I’m not running any full combos with it. It made me revaluate what I could do with the mid game where I was “stalling” to put out my bigger threats.

Here’s the updated list I’m going to take to CommanderFest SeattleTacoma.

Click image for larger view

If you click the link above you’ll see may “maybeboard” where it includes everything I threw my deck in there and other cards I was considering.

Reya out; Celestine, the Living Saint in. I don’t get the guaranteed of any creature during my upkeep, but I get a combo with Peace of Mind and Phlage/Loran/Claim Jumper/Magus of the Wheel/Haliya etc. at the end of every turn. I do have the one infinite combo of Kiki-Jiki and Zealous Conscripts but they can both be used for other parts of the deck and be a “pulled in case of emergency” lever. Gone is a bunch of the over-costed reanimate in White but more effects that help when Stoutarm triggers.

And to the keen eye in there, you’ll notice a whole Sunforger package. That’s the toolbox I should have been running in the first place instead of waiting for my creatures on board to hopefully be tossed. It’s the RW control I’ve been looking for. Is this the solution that I’m looking for? It doesn’t hurt to try. Trying to find cards in that package wasn’t hard though I do want to point out that Worthy Cause is a nice fit this deck. It doesn’t see enough play according to EDHRec. Another small change is Chandra’s Ignition instead of an Akroma’s Vengeance: if I kill the other players then it will kill the artifacts and enchantments as well. Again, a change of the philosophy of how the deck works by killing multiple opponents at once.

It’s not only new cards that can shape a deck it’s a new perspective on how to pilot the darn thing. Learning what another deck does and deconstructing it allowed me to decide what was important here. Seeing that Phlage had a bunch of midgame tricks made me think differently about my midgame. How this deck looks now is less reliant on Stoutarm and, most importantly, I can keep him in the Command Zone until it’s ready to do something. It will take some games to figure out what I should do in certain situations and I know there will be cards that I thought were absolute hits until they don’t do anything.

But as of now, surely I’ve fixed it.

This deck has changed quite a bit over the years. These aren’t all the changes in the deck, we’re only visiting three points in time. Even now it has much of the same bones, the heart, the intent, but the way it looks and feels is completely different than it used to. And that’s good. That’s change.

And it will change again.

(If you’re wondering if I’m back, I don’t know. I should clean up the blog, make it easier to find stuff and at least update the banned list. Add it all to my list. I have been writing but it’s been for personal projects and nothing I’m ready to share publicly yet. I’ve been wanting to peek my head back in here and on MTGColorPie.com for a while and it took a nudge from someone to do it. I was updating my decks for CommandFest SeattleTacoma and decided to write this out. I am planning on going during the weekend but I won’t jinx anything. If you want, you can find me on BlueSky. Bullying me to write more may or may not work. We’ll see.

But in the meantime, rest well and dream of large women.)


Updating Deck Lists – OGW – Ulamog 1.0 to Kozilek 1.0

KozoverUla

Oh Yeah!

I’ve got plans for 21 different Commander decks.

Sure, not all of them are built yet, but one of my favorite parts of the Commander format is building and retooling decks. I’ve put together plenty of decks only to tear them apart later (maybe I should be doing this on MTGO).

Exploring how decks change between sets is something that’s fascinating and I don’t see on many Commander sites (Let me know if I’m wrong). I’m looking to do something different with my decks and track what the changes are. I think we can learn a lot from ourselves and the format if we chronicle the metamorphosis of our Commander decks.

Each of my Commander decks has a different version number, starting with 1.0 for the first set I work at catalog on them; i.e, Ulamog, the Ceaseless Hunger 1.0 was started in Battle for Zendikar. Since this is a new process, most of the decks will be versions 1.0, I have several built from Battle for Zendikar and Commander 2015 that are versions 1.0. With so many decks, it makes it awkward to constantly work on the same ones over. So to make things fair between the decks, every time a new set is released I put them in a random order and I’ll work on them as I can. Except this time I chose my Ulamog deck because of the complete turnover of the deck.

(Instead of linking every single card here, I suggest you use browser extensions if you want to see what the cards are if you’re unfamiliar with them. The website AutocardAnywhere.com has links to the most popular browsers.) Continue reading


A Quick Look at Oath of the Gatewatch Commanders

First, breaking news from the Rules Committee.

There are a few changes to the rules. First, they’re adopting the “Vancouver” Mulligan but suggests that in your playgroup you can do what you want. I’ve always liked Partial Paris, but this is an okay move.

Second, Prophet of Kruphix is banned. Either you love it or hate it, but it’s getting the axe.

Third, decks can now produce any color of mana. Before, if you had something like City of Brass, you could only produce colors that your Commander was. Now, it can produce any of the five colors (Colorless is not a color). You can’t stick a Mystic Monastery in your Brion Stoutarm deck since it has the Blue mana symbol; this rule doesn’t change. It’s for only fringe cases that this mattered.

Now, onto the Commander review. I’m going to be taking a look at the seven new Legendary Creatures in Oath of the Gatewatch. Not every Legendary Creature is worthy of piloting their own 99 card deck. Some of these creatures will form their own decks and be seen on tables all over the multiverse. Others, well, they’ll sit in trade binders collecting dust waiting for that one player who wants to do something different.

Let’s go in collector’s number order.

Kozilek, the Great DisortionKozilek, the Great Distortion – 8CC
Legendary Creature – Eldrazi
When you cast ~this~, if you have fewer than seven cards in hand, draw cards equal to the difference.
Meanace
Discard a card with converted mana cost X: Counter target spell with converted mana cost X.
12/12

It’s only fitting that the headlining card in the set starts us off. Kozilek has the fancy new Colorless mana symbol in its casting cost. Confused about what it is? I’ll let human giant Matt Tabak explain. Kozilek joins a select few number of true legal colorless Commanders (Karn, Silver Golem; Kozilek, Butcher of Truth; Ulamog, the Ceaseless Hunger and Ulamog, the Infinite Gyre).

Since we can only use colorless cards in our decks, this lowers the number of available cards by quite a bit. Most artifacts and lands are colorless (as long as they don’t have colored man symbols like the Khans of Tarkir Banners) so they can fit in here. There are very few sorceries and instants that are colorless, so most of the cards have to be played during your turn. Kozilek here changes all of that. Now, after filling your hand after casting him, you can hope to guard your board with protection you never had before. Plus all the new toys in Oath of the Gatewatch can really open up a playstyle other than lockdown the board.

I had a Ulamog, the Ceaseless Hunger that I built after Battle for Zendikar, but him as a Commander never really felt right. Swinging with him does change games but I wasn’t satisfied with him leading my team. I feel as if I can switch in Kozilek into the deck and it makes it that much better. Kozilek can act as a tempo card (12/12 menace for 10) or a control card (countering spells) which makes it just that much easier to shift your strategy around depending on the game.

Verdict: Commander worthy
Cute combo: Mindless Automaton a turn before he’s cast. Continue reading


Introducing Commander Spreadsheet Template v1.0

SpellbookI showed off some of my spreadsheet in my previous post and some people on Twitter were looking for it. So I tinkered around with what I had and added some new things. So I’m happy to announce v1.0 of said spreadsheet.

Notes:

  • I used Office 2013 to make this spreadsheet due to Conditional Formatting, Formulas and Notes that I don’t know how much of it will work in older versions.
  • Because the way this is constructed, it can be used for Tiny Leaders as well. I guess if you don’t mind writing the same card over and over again, then it can be used for any format if you want. There are up to 50 lines for each card type so it can work for most competitive decks as well.
  • Can be used with mono-color, dual-color or tri-color decks. No four or five color decks at the moment.

Commander Decklist Template

In the spreadsheet I give you the basic template and a copy of my v0.9 of my Brion Stoutarm sheet as an example. There were some changes to the 1.0 version that I just didn’t clean up for the Brion version. The key here is to make the spreadsheet as automated and useful as possible. There are still things I want to do in here (Such as sort each color’s card type by CMC), but I wanted to get the basic functional spreadsheet out. I have notes attached to certain cells and those apply for all the logical cells, please read them so it makes understanding the sheet easier. It’s not completely user friendly, a problem I have when I design spreadsheets for myself, but I’ll be working towards a more elegant presentation.

The first screen that you see is the basic decklist, and where the info is presented, NOT where you start typing. If you scroll to the right, you can see the different categories of cards where you fill in the information. The other screen will populate automatically with the info that you put it. Since this isn’t hooked up to a database, you have to fill in the information properly (it’s your fault if you mess up). If you continue scrolling to the right, you see a bunch of extra information to make the whole sheet work. Since I’m still working around in Excel, I’m sure this could be better executed, but at the moment that’s what you get.

I have put in the note for the CMC where I found that formula: vorketh on the MTGCommander.net forum. Pretty awesome to have found it which makes this page a bit smaller.

There are some things that I want to do with future versions of this spreadsheet:

  • Keep track of changes from set to set.
  • More detailed information about the colors in your deck such has the P/T, CMC of each card type, Mana symbols.
  • More land information (what type of color the land produces/how much mana it produces)

If you’re looking for a different type of spreadsheet, General Damage Control has one of their own which is nice if you’re looking for more category oriented sheet (Draw/Kill/Combo Pieces, etc). Since I am not really looking to do with this set up, I am passing that link to you if you prefer that for organizing your deck.

So download the template, explore it, wreck it, and change it to fit your needs. Follow the notes and you can operate this pretty easily. Take pieces of this and use it on your own spreadsheet, that’s perfectly okay as that’s part of what I did here. If you have any questions or comments, you can comment down below contact me on Twitter (@MTGColorPie), or email me (mtgcolorpie @ gmail)


We Three Decklists – Brion, Trostani, and Volrath

Well of Lost DreamsIt was in my MTGColorPie post where I mentioned that I wanted to write not only more but especially about Commander. So we’re going to keep the momentum train going by writing about a long ongoing goal that I’ve never really accomplished: keeping track of the changes in my Commander decklists.

A long time ago I believed that Commander decklist shouldn’t be put online as it gets rid of some of the creativity that you can do with the format. I believe that a great Commander deck is a part of its creator and not some optimized list that you find online. If you didn’t know, I’m not a huge fan of competitive Commander so don’t expect that kind of conversation here. I do believe in having a nice put together list with some combos and some powerful cards, after all I’m a Johnny/Spike. If you’re looking for another close philosophy of how I build my decks, check out Jason Alt’s column over on Gathering Magic with his 75% deck series.

With a new year and a new set coming out, I thought it would be good to actually start keeping track of my changes to my decks. I think it’s a very curious idea to see a deck evolve as time passes and as new cards become released. I have decks which have received total makeovers (Rafiq of the Many) and others which have seen little change since its inception (Borborygmos Enraged). I’ve got a spreadsheet somewhat put together but nothing where I’m at a finished point of how I want it to look (If you have a spreadsheet that you use for your decklists, I’d love to take a look at it and see how I can incorporate some different aspects of what people use).

I figured rather than talking about the complete goals of the project, I’ll show you some completed decklists. Up first are three that are up to date as of Fate Reforged. None of these received new cards from the set (really, only one main deck had any radical changes). I will consider each of these the “1.0” versions of the decks. You can take a look at the lists, and if there are any ideas that tickle your fancy, please use them in your own. I want this to be a reference for people looking for ideas with these Commanders or even what the format looks like in general. Continue reading


#CMDRFriday – Help Me Update a Deck

First off, I must say that our baby is doing well (See here if you don’t know what I’m talking about). She’s been out of the hospital for about 6 weeks, but with her feeding schedule and my increased responsibilities at work have curtailed my ability to write recently. But there’s a little wiggle room and I wish to bring both this blog and mtgcolorpie.com back. And we’re going to start off (semi)-easy here.

With every set I take a look at the new Legendary creatures and decide if I want to include any of them into my gauntlet of decks. I take some decks out and I add some in depending on what they do and if I like them, but I try and have a healthy collection of decks that I can play at any time. I’m a Johnny, I love to build decks. I need to keep a list of decks I have/want to create so I don’t go overboard. Maybe I still do. Now that Conspiracy’s five Legendary Creatures have been previewed, it’s time to update my collection. And here’s my current lineup:

See that 2:30 am time stamp? That wasn’t because I was just hanging out at night for fun.

Here’s how to read the photo:

  • Since BNG – Decks that have been updated through Born of the Gods
  • Since Theros – Decks that have been updated through Theros
  • Older than Theros – Decks that haven’t been updated with Theros cards
  • Unbuilt – Decks that are obviously unbuilt
  • Decommission – Old decks that I’m taking apart

Since our baby was born in late November I obviously haven’t been as focused into Commander. I need to update or build all of these decks. And this is where I would like some input from you.

What deck should I update first?

This is where it concerns you. If I have the deck built, I’ll update it through Conspiracy and walk through the steps of what I did and what choices I made. It’ll give you a little insight into some deckbuilding which I know that a portion of you readers like. Plus, it’ll be content, and I know that would be good for us all.

If you want some more information, here is a page from my spreadsheet documenting my quick thoughts for each deck (click for full size):

CNS Gauntlet Decklist

 

So vote and let me know what you think. I need to put the 3:00 am feedings to good use; I’ll ease back into the writing.


Mint, in Box

Collecting stuff is pretty much an common theme when it comes to hobbies. In fact, CCG means collectable card games. I was raised on collecting baseball cards, and I’m not totally afraid to admit that I have played Pokemon once or twice (Only the old school Red/Blue on the original Gameboy). We, as humans, want to collect things.

But the funny thing about collectable card games is that they are games as well. You play games. Having a stack of baseball cards does nothing, as you can look at them through the plastic pages in your binder, but there’s nothing really that you can do with them. Magic, being a game, means that you can collect and play them at the same time. You can fill your decks with treasures that you open or trade for. That’s part of Magic’s appeal, you can do both.

Yesterday WotC released the newest From the Vault series where it’s all Legends. By having all 15 special foiled cards be Legends, we can use them to build our decks around. This naturally would be amazing for Commander since we love to pimp out our decks as much as possible. Personally, I’m not going to open my box.

This is a huge disappointment to me. I’m not trying to short the market by having fewer copies of the product around, I just don’t see the value in opening them up. I really wanted to play with these cards too, so it’s not like I’m trying to jump on a bandwagon here. With reasons I get into in my next GatheringMagic piece, I just don’t see this as a good meshing between the concepts. Not because I only have one of those Commanders in my Highlander Collective (We’ll get to that in September), but because I feel that WotC didn’t take full advantage of the situation.

The product was created to help bring back high level collecting to Magic. I’ve got some weird things in my Magic collection: unopened Mirrodin Besieged Faction packs, the old Duelist abacas counter, a print copy of The Sideboard from the Summer of 1998 and about 100 copies of Madrush Cyclops. Looks like I’ll be adding an unopened From the Vault: Legends, still in its white protective box, to that collection.

I wanted to have it to complete my collection of my FtV purchases. It’s not going anywhere. Right now it has the same play value as my Baseball cards.

None.


If You’re Not Having Fun, You’re Not Doing It Right

If You’re Not Having Fun, You’re Not Doing It Right

If you’re curious about the whole “99 Problems” issue, I would direct you to my MTGCP post and Sean’s post describing the situation (To be fair to both sides). If you’re looking to comment about that, please keep it in one of those two areas, anything left on here will be heavily moded. This thing could go on forever if we let it, but my wife looked at me this week and made one simple observation:

“It doesn’t look like you’re having fun with your ‘hobby’.”

And she’s right, I wasn’t.

Writing about Magic isn’t a full time job for me, hence why posts on here and MTGColorPie.com come at random times. I’ve now got a weekly series on Commander over at GatheringMagic if you want a normal weekly column. As anyone who has ever met me, or possibly even read some of my work, knows I’m not really normal. I write parodies of movies and put them as Magic characters/personalities; Aaron Forsythe has told me that it’s a little odd to see a fictional version of himself and tried to explain it to other people.

But this isn’t a blog about writings, or anything like that. This is a Commander blog, so let’s talk about Commander.

Continue reading


Fixing the Back of the Commander Boxes

A card that makes Pegasi? Count me in!

Fixing the Back of the Commander Boxes

When I was opening up my Commander product boxes and getting out the new yummy cards, I noticed something disturbing on the back of the Counterpunch deck box.

Each of the decks have a blurb on the back of the box that quickly explains the format and what you can do with the deck. This is normal marketing stuff that you see with everything. But, one of the great things about Magic is that you can actually use the product to sell. If people aren’t seeing awesomeness with the large foil Commanders on the front, they can see what else might be in the deck by looking at the back. Let me set it up for you if you haven’t paid attention or haven’t picked up your Commander product yet.

On the right side there are seven cards from the deck. They all share a pattern: You’ve got all three wedge Commanders, the new enemy colored Commander, Sol Ring, and a new card and a reprint that only exclusive to this deck. The five you can’t change, nor should you, but I have to question the choices for the other two cards.

Now, seeing how you almost can’t find these anywhere at the moment, this argument almost becomes a moot point. After all, this is a product that could be packaged in a plain white box and people would still buy this in droves. This product is still going to be on the shelves a year from now like Planechase and Archenemy before that. Maybe some players who haven’t played in years are looking at what these cards do, or someone just getting started in Commander.

I would have to believe that Wizards did market research for this product and what I could be saying could be against all evidence. But even with the Johnny/Spike/Timmy model, there are some strange choices here. I’m going to look at each of them from the standpoint of selling the product. The obvious rule I should say is that I have to use existing cards from the deck, I can’t add or change those at all.

Continue reading


Commander Night at Card Kingdom

Commander Night at Card Kingdom

If you live in the Seattle area, and are free tonight, I would highly recommend heading to Card Kingdom to play some Commander. I helped start a Commander Night that had a successful launch two weeks ago with 18 people (not bad for a first time event). Now, this is something that Card Kingdom is doing every other week, so if you don’t make it this week, come out in two weeks on the 19th. I won’t be there this time because something about my wedding anniversary being tonight and Wife is putting her foot down not wanting me to go play cards.

Women.

(That was just a joke, ladies. I’ve said plenty of times I do pay a huge amount of love and affection to my wife, um, what’s her name.)

Anyway, the situation that we’ve got set up is very simple. We’re looking for casual decks and players who just want to have fun and come out. You’re gong to be put into Pods of 4 and play. At the moment, we don’t have a league going (only our second time around), and there’s no points system to keep track of yet. If people are interested in doing something like that, we can talk about doing it in the future. If you have Planechase or Archenemy and want to see if your pod’s interested bring those along too.

We all had a ton of fun last time and I got to meet some nice new people. It’s unsanctioned so you don’t need a DCI number to play and, hopefully, won’t find a bunch of Spikes trying to kill everyone early to try and get prizes. Speaking of prizes, there will be some given out randomly so there’s no need for your Hive Mind/Pact turn 4 combo deck. There were plenty of people wanting to play more games after the first round, it looked like the games went about 90-120 minutes, and plenty of trading opportunities.

This is a great place to try out the new Commander Deck you just bought or test out your re-worked deck against unsuspecting people. They follow the Official Commander banned list (Found here). The entry fee is $5, and that’s only to help pay for the staff overseeing it and for prizes. They’re going to start around 6:30, and you can give them a call to reserve a spot (206-523-9605). Get there early, or stay late to grab a bite to eat and a drink (if you legally can) at Cafe Mox. If you do go, let me know either here or on Twitter (@MTGColorPie) how everything went.