If you’re on twitter (I’m @mtgcolorpie), you’ve noticed the past several weeks there have been discussions about EDH and the conduct of players and expectations and so forth. This has spilled over into the blogs and forums as well. If you haven’t see some of the posts, here are a few of them:
- Bennie Smith’s EDH Miscellany
- Sheldon Menery’s Vision for the Format… and Previews!
- Gift’s Ungiven’s This drives me away from EDH
Each one provides their own valid viewpoint, and now, I’d like to offer my own. I’ve thought about it for a while and it might be a little late to the conversation, I still think it’s worth mentioning. Some of you might be tired of this topic but this is the only time I’m going to mention it.
Hygienic Products are Compliments
There’s a word to describe some of the people and plays that happen in EDH for something that you don’t personally like. I never really have used the word to describe these people and acts. This will be the first and last time you will see it on this site from me personally. It’s because whenever I’ve heard the word, I’ve always thought of this scene from one of my favorite movies, Wet Hot American Summer:
Caped Boy: Excuse me, ladies. You may remember me as the guy who came to dinner a few weeks ago with underwear on my head. My name is Keith Stat from Millburn, New Jersey. State bird, the mosquito. And as you may have heard, I am recently a crowned class B dungeon master. So if any of you would like to play D&D today, please speak now or forever hold your peace.
[he chuckles, and there is an awkward silence at the table]
Caped Boy: Anyone? Alexa!
[Alexa gives him a withering glare]
Caped Boy: Maybe you would like to join in? We do need a druid, and you have definitely cast a level 5 charm spell on me.
Alexa: In your dreams, douche-bag!
Caped Boy: Douche-bags are hygienic products; I take that as a compliment. Thank you.
[Keith walks off]
John Locke’s Tabula Rasa
Alexander Shearer of Gift’s Ungiven makes a fair point in his piece about EDH: he wants to know what’s acceptable behavior and what’s not in EDH land. He thinks that by calling someone or an act someone does in EDH a hygienic product, then clearly it’s not the spirit of the format. This is actually a mistake that make tournament minded players make about EDH and sometimes why they’re so hesitant to join this format in the first place.
The goal of tournament Magic is to win the game. You play to win the game. It’s simple, you have a clear objective and rules of what is and is not allowed and you play until someone loses. Sure, sometimes there is mana screw or just bad draws which cause you to lose it for yourself, but that’s part of the game. To win, you do it by any means you can legally do whether it’s by counterspells, or blowing up land, or discarding, or playing with an “infinite” combo. There’s not such thing as “unfair” or “unfun” in tournament Magic. Whatever gets the job done is what success in that format.
But when it comes to EDH, the landscape is much different. Sometimes people complain about Niv-Mizzet and Curiosity being used to kill someone. Other times it’s recurring Mindslaver to lock someone out of the game. Both (and many other strategies) would be considered just fine in tournament land, but in EDH, it’s frowned upon. If you take a deck like that into a new playgroup or to guys down at the store and they look at you like you’ve just punched Betty White in the face. It doesn’t even have to be a combo deck, just playing counterspells and land destruction and discard effect can all be considered “hygienic product” actions. But you didn’t know, how could you?
And that’s what these players want; a social contract about what is acceptable and what isn’t when you play EDH. Clearly there’s a banned list and if people didn’t like these hygienic product cards, why not just ban them? You’ve given me the option to play these cards and complain when I do play with them. You’re the one calling me a hygienic product for playing with cards that aren’t banned. How would I know you’d get mad at me? This is the point where we come into the differences between tournament Magic and EDH.
In EDH, the point isn’t to win the game (though that’s just a great benefit), but to have fun. If people wanted to build decks to crush other people, they’d enter into tournaments. It’s a completely different mindset going into the casual side of EDH. People don’t want to see all their lands blown up multiple times a game, don’t want to have every spell they try and play countered, and would like the opportunity to at least try and draw their way out of the hole that you’ve discarded them into. By giving people the chance to play spells, it gives them an opportunity to play and interact rather then just sit back, draw a card and wait another 5 minutes for them to do the same thing. It’s fun to interact, that’s why they’re playing EDH in the first place. It’s not only just the card playing aspect but it’s also the social aspect that draws people to EDH.
Of course, like anything, there are a few gray areas with this (as with anything EDH related). Players who complain about having spells countered or land destroyed need to lighten up a little; some of that is what keeps a format healthy. Please don’t complain that Mike countered your Fireball that you payed with all your Elves and aimed it at his head. If you come at me with a knife with intention of stabbing me, don’t complain because I shot you with my gun in self defense. “But I wanted to kill you!” Duh, that’s why I defended myself. The cards that counter spells and destroy lands keep other decks in check. “Oh no, you killed my Gaea’s Cradle with your Strip Mine. You’re a bad person for playing Strip Mine.” No, it just helps me keep your elf deck from going insane with mana. By saying that no one can play those things, basically you’re just acting like a combo player who shuts everybody off because you don’t want your stuff destroyed. In Magic, stuff gets destroyed all the time; that’s like taking out blocking because it could kill one of your creatures. You’ve essentially become the person who you called a hygienic product in the first place.
People have fun with Magic in different ways. There are the people who like to build token decks, while some like to build theme decks while even more like to do griefer decks, like countering everything, continuous land blowing up and combo decks. And if they take these decks to new groups where that’s really frowned upon they’re the jerk. The social contract that Alexander wants is only confusing because what Sheldon has said before:
No Hygienic Product-ery.
That’s pretty open and not very descriptive, which is the whole point of this argument. It all comes down to personal preference and the playgroup. Is that a cop-out answer and make some people think like this is the series finale of Lost (The real reason why I put John Locke up there)? While I left that vague, it’s the only true answer as far as this conversation can go. People think different ways of playing are different degrees of fun. But if you’re still confused about if it’s going to be acceptable, let me offer this advice:
Is it interactive?
This is as close to a social contract for EDH as you can get. While not everyone can agree on one thing, it all boils down to that one question.
If you take a look at Bennie’s article and the list of #youmightbeanedhdbif (one which I was an instigator in creating), you’ll notice that most of those things that people hate or consider hygienic product-y are really non-interactive:
… You insist on playing a UB Storm Combo deck in multiplayer and kill everyone on turn 4, taking a 20 min+ turn.
… You cast Time Stretch.
… You cast Time Stretch… With Eternal Witness and Crystal Shard.
… You run Erayo, full stop. Add Arcane Lab for added dbaggery.
… Stroke of Genius is your kill card of choice.
If people are playing EDH they want to play, not sit around and watch people play. The old “Draw-Go” style of countering and bounce doesn’t really count as interactive, because you’re still not really allowing another player to do something. This doesn’t mean that every card in your deck has to be interactive, but if the majority or point of your deck is to shut someone out, then maybe it’s time to re-think your deck.
It’s fun to see someone make a million creatures, not take a million turns.
Teaching The New Way
Another scene from Wet Hot American Summer, this time, with a YouTube clip:
[Coop is sobbing, Gene appears from nowhere]
Gene: Be proud of who you are.
Coop: Huh? Gene?
Gene: Shh… it isn’t about the girl, Coop.
Coop: It isn’t?
Gene: Well, it is. But see if you can follow me here… it
Gene: … isn’t.
Coop: Oh. So it is… and it isn’t.
[pause, wind blows]
Gene: You are ready to be taught the new way.
Coop: Will you teach me about this – what is it? A new way?
Replace “girl” with “game” and you get our situation.
When you started to become better at Magic you learned that maybe you shouldn’t shove every single card you own of that color into a deck. By focusing on what you have made as card choices and making it more streamlined, you learned a new way of approaching the game; you shifted your deck-building paradigm. EDH is just like this.
Notice I didn’t say you changed how you played.
People don’t complain if you make the right play; sure they may complain that you ruined their strategy, but that’s part of Magic. There might be people lobbing for you to make a certain play, but that’s politicking which we’ll talk about some other time. If you play control decks, play an EDH control deck. If you like certain colors, play those. It’s what people put in their decks are what causes the problem. Card advantage and good plays are not foreign concepts to EDH players.
Tournament players know what it feels like to play against combo decks, just doing their own thing until the opponent wins or loses. Watching them shuffle up and play 500 million spells isn’t fun to watch in a tournament if you’re playing against it, what makes you think it would be fun in a casual format where people aren’t competing for money. There’s no incentive to make everyone draw out their deck on turn 4 over and over and over again, just ego.
It’s how you shift your way of thinking how you build your deck is what’s going to be the largest difference between tournament Magic and EDH Magic. Vengevine, amazing in tournaments, not so good in EDH. Echo Mage, while not good in tournaments, is pretty ok in EDH. By playing this wacky format, you get to play with cards you most likely haven’t seen since drafting them. You can still make good card choices and streamlined decks in EDH, no one is going to fault you for that. You can build decks with one goal for winning (such as swinging in with an Uril), or build decks that operate different every time.
People are encouraged to go out and try new ides in EDH. Maybe, subliminally, I haven’t been posting deck lists on here but more theory and observations. You don’t have to net deck in EDH, make it your own. You like how Sam had his interaction with Card X and Card Y? You can do that too. Have a card you’ve been wanting to try out? Throw it in your deck. Half of the fun in EDH is putting together the pieces of the puzzle that is your deck. The other half, well, that’s up to you.
I know that some readers are still on the fence about EDH while some might want a clarification of what to make of all of this. Hopefully, this will help you out with whatever decision or how you feel about this issue. EDH is a fun format, and it’s made even better by the people you play this game with. If you have a group that wants to be as cutthroat as possible, go for it. No one is telling you how to play this great game. However, if you go into a new place with that same deck don’t be surprised if people give you a mean look.
Do what I do: pack multiple EDH decks.