The Top 10 Proliferate Cards for Commander

Everybody and their mother now sees +1/+1 counters and other counters on a new card and they instantly go to everyone’s favorite new mechanic: Proliferate. So, here’s my list of the top 10 cards that have Proliferate for use in the Commander format. The way I wrote that, makes it sound like it was an Oscar category announcement.

Honorable Mentions:

Core Prowler –

Running into a 2/x creature would kill it. But it’s basically a wall or kills an opponent’s token as it just sits around waiting to be killed.

Grim Affliction –

Because let’s give one creature a -1/-1 counter. For 3 mana. Yeah, that’ll be amazing in Commander. (Yes, I know technically it would give 2 -1/-1 counters, but that still isn’t enough for 3 mana).

Thrummingbird –

Great in the early game when you have nothing to Proliferate. I want to see it get past my Dragon turn 6.

Steady Progress –

Well, at least it’s instant speed. It’s got that going for it, which is nice.

And now, the Top 10:

10. Tezzeret’s Gambit –

Paying 3 mana and 2 life to draw 2 cards seem much better. Wish it could be played in every deck, but alas, it cannot.

9. Spread the Sickness –

The lack of “Nonartifact/nonBlack” rider makes it awesome.

8. Fuel for the Cause –

Not up to the level of Cryptic Command or Dismiss, but can still have a great effect on the game.

7. Volt Charge –

The only Red Proliferate spell, this one gets up here because of the instant speed.

6. Plaguemaw Beast –

Green can play with a ton of tokens that you can use. Green also likes to play around with +1/+1 counters. I smell a deck.

5. Throne of Geth –

Can sacrifice itself, which is awesome, but is a great rattlesnake on the board for anytime activation.

4. Contagion Clasp –

Kills early X/1 dudes, but the utility and cost almost makes you want to put it into every Commander deck.

3. Viral Drake –

You have enough mana, you can kill someone with 36 mana. Now, getting that first poison counter.

2. Contagion Engine –

In Commander, you want big effects. This is a big effect. Bonus: Can kill an opponent’s team.

1. Inexorable Tide –

Blue can cast a ton of spells, especially with buyback favorites as Capsize and Whispers of the Muse. Johnny players enjoy!

As you can see, the top cards were all repeatable effects. Repeatable effects are amazing. Except for Thrummingbird; you’re jumping through too many hoops to make it hit constantly. Stop it.

One response to “The Top 10 Proliferate Cards for Commander

  • Tawnos28

    I have tended to like Thrummingbird much more than you have seemed to. Maybe its just my meta, but I haven’t found that it’s terribly difficult being able to hit someone with it at any point in the game.
    It’s also repeatable, which is pretty much the most important quality I look for in proliferate cards.

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